Nov 13 2007
Now 100 OpenSim regions around Mt. Tamalpais at 1:4.000 scale
Such waves of goodness that it wasn’t possible to blog it all. Here’s where things have gotten in the past 2 weeks:
Beyond the provided OpenSim command terrain load-tile, there has been another world. The great thing about load-tile is that it takes a single terrain binary (in IEEE f32 format) and loads it into a bunch of sims, one terrain sample per square meter. The challenge is that it’s very Windows-like in its use of system resources, which means that little objects spawn until the cows come home, and never give back their memory. Solution: more rigorous scripting in the ERDAS Imagine side of things, and cooking up the terrain tiles myself. The twist, more like a flip, here is that the good folks who coded “read in the terrain” used Cartesian Y=up, X=right, while the age-old standard for raw raster drops down like NTSC fields in a TV picture, Y=down, X=right.
So when I diced up the terrain and transformed the dices into flipped binary, they would load OK. There were some horrific moments while I figured this out on a bunch of sims, and the world looked like a tectonic Cuisinart had just passed through. Anyway–with a load of little scripts, and code-to-make-scripts, I have reached 100 regions and have an earlier 64 sims’ worth of Mt. Tam terrain loaded. Still on 1 GHz and basic physics for now.
-=Darb
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