Jul 31 2008

OpenSim LiDAR sculpties – too much of a good thing?

Published by at 2154h under Open Berkurodam,OpenSim,osim.bargc.org

Wow it has been a lot of effort to get the 40 regions built out with their LiDAR surface sculpties. Someday when the process gets automated I’ll look back and likely feel like a fool for not loading the BLOBs in MySQL directly, and coding the XML to load these directly. But I built them by hand, using 64-prim linked sets that covered each region. Region-wide linking works fine when the Admin settings are used to “go to God”. Also there’s a new SL client 1.20.15.92456 that works OK and helped a wee bit with the build.

My priority is to create good graphics for large-format display, but I’ve posted a rush of the first end-to end plod by the Ruth named “UC08 Visitor2”. At the moment, I’m still a bit shaky about just how solid the sim will be for demonstration purposes. None of he LiDAR surface sculpties are physical; I’ve been able to turn on ODE. I can’t bear the time to let the sculpties get meshed so there’s none of the cool walking on them, but I have tried boosting the detail settings to 64, in hopes that perhaps the sim will put out 4096 points per sculptie [my bump-maps to define each one are 16K so there’s plenty of info behind the detail boost.

As usual, if YouTube is blocked or you don’t have flash in the browser that you read this with, the video is here: http://www.youtube.com/v/srwRPgjFjnQ

2 responses so far

2 Responses to “OpenSim LiDAR sculpties – too much of a good thing?”

  1. LiDAR Sculpties « The ARCHon 01 Aug 2008 at 1932h

    […] using nothing but LiDAR surface sculpties, as shown in the video above, and described on his blog HERE. “Wow it has been a lot of effort to get the 40 regions built out with their LiDAR surface […]

  2. […] using nothing but LiDAR surface sculpties, as shown in the video above, and described on his blog HERE. “Wow it has been a lot of effort to get the 40 regions built out with their LiDAR surface […]

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