Feb 16 2009
Terrain on tap – OpenSim on deck
There’s some progress on a couple of project fronts. I’ve started assembling some USGS terrain for a 1:10 scale Level 1 build that could involve more OpenSim regions than I’ve ever stood up on one machine before. Snapshot of progress is here, with a goal of 304 OpenSim regions for the model. I expect that the OpenSim server will be re-imaged and a new build attempted in the next couple of weeks.
The site design for the Marin Civic Center build in Second Life Stanford region is also moving along with its target 1/8 region (two SL acres) based on RL terrain and building at 1:1 scale Level 3 build. Progress sketch below:
A bit more can be reviewed by looking at the PDF of the same map here.cc_topo_20090211
Finally, a sky tag has been added to the space above the build. It is visible as a streak to anyone who visits SLURL.com by a mouse roll. The Stanford region now has a large “MARIN” visible in its upper reach, squarely in the middle of the ancient Second Life Outlands.
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I recall when sculpties were released to SL back a couple years back now. Inside the first 30 minutes I had quickly coded an SL terrain to sculpted prim mapper and released it to opensource.
Since, I have worked on many projects showing people how to convert data from nearly anything, into sculpted textures. And a passion has always been GIS information.
Lots of sample code and the like at http://www.skyhighatry.com/ Dig thru the forums.
I have quite a bit of unreleased code as well, including work for NASA and NOAA to bring RL GIS information into SL as ’sculpted carpet’.
Cheers
Anjin Meili