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	<title>Comments on: Terrain on tap &#8211; OpenSim on deck</title>
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	<description>Multi-user Virtual Environments as Geospatial Information Services</description>
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		<title>By: Anjin Meili</title>
		<link>http://blog.simgis.com/2009/02/16/terrain-on-tap-opensim-on-deck/comment-page-1/#comment-634</link>
		<dc:creator>Anjin Meili</dc:creator>
		<pubDate>Fri, 20 Feb 2009 21:09:08 +0000</pubDate>
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		<description>I recall when sculpties were released to SL back a couple years back now.  Inside the first 30 minutes I had quickly coded an SL terrain to sculpted prim mapper and released it to opensource.

Since, I have worked on many projects showing people how to convert data from nearly anything, into sculpted textures.  And a passion has always been GIS information.  

Lots of sample code and the like at http://www.skyhighatry.com/  Dig thru the forums.

I have quite a bit of unreleased code as well, including work for NASA and NOAA to bring RL GIS information into SL as &#039;sculpted carpet&#039;.

Cheers
Anjin Meili</description>
		<content:encoded><![CDATA[<p>I recall when sculpties were released to SL back a couple years back now.  Inside the first 30 minutes I had quickly coded an SL terrain to sculpted prim mapper and released it to opensource.</p>
<p>Since, I have worked on many projects showing people how to convert data from nearly anything, into sculpted textures.  And a passion has always been GIS information.  </p>
<p>Lots of sample code and the like at <a href="http://www.skyhighatry.com/" rel="nofollow">http://www.skyhighatry.com/</a>  Dig thru the forums.</p>
<p>I have quite a bit of unreleased code as well, including work for NASA and NOAA to bring RL GIS information into SL as &#8217;sculpted carpet&#8217;.</p>
<p>Cheers<br />
Anjin Meili</p>
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