Archive for the 'Google Earth terrain' Category

Mar 12 2010

Sharing Terrain With the World – Google Earth style

It’s not fully 3D immersive, but hey, 2-1/2D ain’t half bad. The “dsm40cm” model of Marin County has been published as the county’s default terrain on Google Earth. It’s a great pleasure to work with folks who are not troubled by a county representing its surface on a 40cm single-precision float grid that weighs in at 77 GB. In terms of data bulk, that is about the same as the entire 30-meter version of the US National Elevation Dataset.

What one gets when piling that much detail into a single county of around 520 square miles of land area is every building pad, driveway, and crown of road paving that were resolved. The dsm40cm model was derived from an ESRI Terrain Dataset that incorporates our best available topographic contours (1:4800 scale 10-foot; 1:2400 scale 2-foot,) photogrammetric break and water lines, FEMA LiDAR and NCALM (GeoEarthScope) LiDAR data sets. The Terrain Dataset currently comprises 40 GB of vector GIS data.

When the finely detailed surface grids were first developed, we broke the county up into 20 work areas to maintain ArcGIS 9.3.1 in a stable and productive state, and 30cm posting interval grids were generated that covered the entire county–at least during development. When necessary, these grid tiles were mosaicked with ERDAS Imagine into a single seamless grid. The 40cm version was produced directly as a single seamless grid using ArcGIS 9.4 beta 1, on a workstation imaged with Windows Server 2003. The WGS84 UTM, NAVD88-Geoid 2003 result was provided to the Google Earth team earlier this year.

As with all GIS data sets, it seems, the more detailed it is, the more rapidly it may need updating. In the works for the next year or so are several improvements to the dsm40cm model. First: the photogrammetric break lines will be segregated into steeper sets that tend to run along ridges, and shallower slopes that tend to delineate road cuts and building pads. The ridge set will be used as soft constraints to resolve some artifacts where they rise above some contours.
Second: incorporate new LiDAR data as it becomes available. Some data has already been provided for the lowest part of Lagunitas creek, and it appears that Prof. Ellen Hines of San Francisco State University’s Department of Geography and Human Environmental Studies has been funded by USGS to gather LiDAR county-wide this year.

So there will be revisions, but an exciting aspect is to see data flows being brought into existence that support different levels of mirror world development.
Publishing the dsm40cm model in Google Earth is an important (and beautiful) threshold to cross. Making use of the dsm40cm model in county operations such as creek and watershed delineation will be the practical benefit that drives the work in the first place. And before too many more weeks, there may be entirely new approaches to publishing the data in an immersive environment (neither Second Life nor Opensim) to share.

Building pad in Kent Woodlands shows driveway-level detail

Kent Woodlands building pad and driveway, in the shadow of Mt. Tam

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Apr 22 2009

Something new for Earth Day

<<updated 20090424>>

As my patience with Second Life wanes, and I wait for more architectural input for my next SL build project, I have a dark OpenSim server with no fixed IP.  I’m having stability issues with the Linux SL client, but have upgraded the workstation to Ubuntu 9.04 Jaunty Jackalope.  Google Earth client there is more stable, the NVidia drivers install themselves (sans Envy), and everything Ubuntu-wise seems to be getting incrementally better by the quarter.

I’m grinding some large images that have taught me that one very special difference between Windows XP variants and Windows Server 2003 is the latter’s ability to open files on the high side of 80 GB.  I’d never quite realized it before but the moderately massive mosaics that I have created in years past (edging toward 250 GB single files) actually depended on Server 2003 to get created.  Once the destination file exists, then XP can take it from there, and in all cases Windows Explorer can copy the monster files.  But in that tenuous moment when a mosaic first grabs its space on disk for a huge output—one can’t seem to do that with XP.

So while I’m enjoying Google Earth on Ubuntu, there is something cool that I go back to Windows for, and that’s the new Google Earth browser plug-in.  Since I’m gaining a bit of facility with the keyboard shortcuts in the full-stop Earth client, these all carry over to the plugin.  My first test page has been stood up here and I’ve been deep into four continents with it so far.  I understand that the plugin is only available for Windows and Mac systems at this time.  If you can,  Enjoy!

http://earth.jedi.bz 

Also, as I get even faster with my keyboard navigation of G-Earth, I’ve actually seen some artifacts that are quite familiar from OpenSim.  While zipping about between the Gulf of Yakutat and Canada’s Mount Logan, at certain viewing elevations I can accelerate the point of view forward quite fast.  Doing so in this very mountainous terrain, I saw blocks of terrain standing up along what look like sim edges, resolving in a few seconds as more (sculpty?) bumpmap arrives.  This is the same sort of artifact I’ve seen with terrain sculpties and sometimes, with region crossings in OpenSim.  Also, I’ve found a couple of wild terrain grid errors in G-Earth.  In one, a quarry dug hundreds of feet below sea level, right next to the sea, is displayed as positive elevation (absolute-value terrain, anyone?).  In another, a boundary between US and Canadian terrain has a glacier flowing uphill onto a plateau.  Go figure.  Blame Canada! ;^)

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