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	<title>Simulator GIS - Darb Dabney's OpenSim &#187; Marin Civic Center</title>
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	<link>http://blog.simgis.com</link>
	<description>Multi-user Virtual Environments as Geospatial Information Services</description>
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		<title>Terrain Tenacity, fresh ortho pixels</title>
		<link>http://blog.simgis.com/2009/03/25/terrain-tenacity-fresh-ortho-pixels/</link>
		<comments>http://blog.simgis.com/2009/03/25/terrain-tenacity-fresh-ortho-pixels/#comments</comments>
		<pubDate>Thu, 26 Mar 2009 05:32:58 +0000</pubDate>
		<dc:creator>Darb</dc:creator>
				<category><![CDATA[Marin Civic Center]]></category>
		<category><![CDATA[Marin County]]></category>
		<category><![CDATA[Terrain Models]]></category>
		<category><![CDATA[DEM]]></category>
		<category><![CDATA[NAVD88]]></category>
		<category><![CDATA[terrain]]></category>
		<category><![CDATA[TIN]]></category>
		<category><![CDATA[waterline]]></category>

		<guid isPermaLink="false">http://blog.simgis.com/?p=308</guid>
		<description><![CDATA[Terrain has been in the mix for me quite a bit these past four weeks.  I&#8217;ve worked on pushing ESRI ArcGIS 3D Analyst to its limits of masspoint digestibility, trying hard to bring everything into focus at the same time that everything is sinking down to NAVD88 datum.  An abundant set of waterlines and terrain [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Civic Center terrain version 0.9 &#8211; dumped in Stanford region</title>
		<link>http://blog.simgis.com/2009/02/24/civic-center-terrain-version-09-dumped-in-stanford-region/</link>
		<comments>http://blog.simgis.com/2009/02/24/civic-center-terrain-version-09-dumped-in-stanford-region/#comments</comments>
		<pubDate>Tue, 24 Feb 2009 08:06:55 +0000</pubDate>
		<dc:creator>Darb</dc:creator>
				<category><![CDATA[Marin Civic Center]]></category>
		<category><![CDATA[SL In General]]></category>
		<category><![CDATA[Scale Issues]]></category>
		<category><![CDATA[Stanford region]]></category>

		<guid isPermaLink="false">http://blog.simgis.com/?p=295</guid>
		<description><![CDATA[The terrain forge was fired up tonight, and the virtual dump truck made dozens of runs into immersive reality.  Compared with OpenSim where terrain megaprims can be fine-tuned to the precise size requirement, in Second Life I must back-calculate the scale from actual terrain sculpties.  Apparently my trusty Gene Replacement 40-meter spheres can be induced [...]]]></description>
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		<title>Terrain on tap &#8211; OpenSim on deck</title>
		<link>http://blog.simgis.com/2009/02/16/terrain-on-tap-opensim-on-deck/</link>
		<comments>http://blog.simgis.com/2009/02/16/terrain-on-tap-opensim-on-deck/#comments</comments>
		<pubDate>Mon, 16 Feb 2009 07:54:11 +0000</pubDate>
		<dc:creator>Darb</dc:creator>
				<category><![CDATA[Geospatial Simulators]]></category>
		<category><![CDATA[Marin Civic Center]]></category>
		<category><![CDATA[SL In General]]></category>
		<category><![CDATA[Scale Issues]]></category>
		<category><![CDATA[Stanford region]]></category>
		<category><![CDATA[Civic Center]]></category>
		<category><![CDATA[Colorado Springs]]></category>
		<category><![CDATA[OpenSim]]></category>
		<category><![CDATA[terrain]]></category>

		<guid isPermaLink="false">http://blog.simgis.com/?p=289</guid>
		<description><![CDATA[There&#8217;s some progress on a couple of project fronts.  I&#8217;ve started assembling some USGS terrain for a 1:10 scale Level 1 build that could involve more OpenSim regions than I&#8217;ve ever stood up on one machine before.  Snapshot of progress is here, with a goal of 304 OpenSim regions for the model.  I expect that [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>SIMGIS Move: OpenSim for workbench, SL for presentation</title>
		<link>http://blog.simgis.com/2009/02/03/simgis-move-opensim-sl-presentation/</link>
		<comments>http://blog.simgis.com/2009/02/03/simgis-move-opensim-sl-presentation/#comments</comments>
		<pubDate>Tue, 03 Feb 2009 07:21:19 +0000</pubDate>
		<dc:creator>Darb</dc:creator>
				<category><![CDATA[Marin Civic Center]]></category>
		<category><![CDATA[Scale Issues]]></category>
		<category><![CDATA[Amida]]></category>
		<category><![CDATA[Da Boom]]></category>
		<category><![CDATA[Gualala]]></category>
		<category><![CDATA[OpenSim]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[SLURL]]></category>
		<category><![CDATA[Stanford]]></category>
		<category><![CDATA[Web Page (resident)]]></category>

		<guid isPermaLink="false">http://blog.simgis.com/?p=258</guid>
		<description><![CDATA[Down in the &#8220;basement&#8221; a server awaits a bit of configuration to become an OpenSim lab to support the Marin Civic Center development.  How nice it would be to load terrain into a portion of a Second Life region, but alas&#8211;it seems unavailable to those of us without Estate controls.  The 1:1.00 scale terrain will [...]]]></description>
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		<title>Marin Civic Center 1:1 scale texture in Stanford &#8211; feels bigger than OpenSim</title>
		<link>http://blog.simgis.com/2009/01/31/marin-civic-center-feels-bigger-than-opensim/</link>
		<comments>http://blog.simgis.com/2009/01/31/marin-civic-center-feels-bigger-than-opensim/#comments</comments>
		<pubDate>Sat, 31 Jan 2009 09:46:12 +0000</pubDate>
		<dc:creator>Darb</dc:creator>
				<category><![CDATA[Marin Civic Center]]></category>
		<category><![CDATA[OpenSim]]></category>
		<category><![CDATA[SL In General]]></category>
		<category><![CDATA[Scale Issues]]></category>
		<category><![CDATA[Stanford region]]></category>
		<category><![CDATA[1:1.00 scale]]></category>
		<category><![CDATA[Administration Buildling]]></category>
		<category><![CDATA[scale perception]]></category>
		<category><![CDATA[Second Life]]></category>

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		<description><![CDATA[Only the four-story Administration building (wing), not the two-story Hall of Justice.  I&#8217;m tired so I&#8217;ll let the shot speak for me.
To me, it&#8217;s mildly amazing to realize that F.Ll.Wright&#8217;s design fits so snugly in 1/8 of a Second Life region at 1:1.00 scale.  The Civic Center Administration building is a Real-Life building that [...]]]></description>
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