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	<title>Simulator GIS - Darb Dabney's OpenSim &#187; 40-regions</title>
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	<link>http://blog.simgis.com</link>
	<description>Multi-user Virtual Environments as Geospatial Information Services</description>
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		<title>OpenSim SVN_5411 first test visit to public 40-region standalone</title>
		<link>http://blog.simgis.com/2008/07/13/opensim-svn_5411-first-test-visit-to-public-40-region-standalone/</link>
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		<pubDate>Sun, 13 Jul 2008 15:02:24 +0000</pubDate>
		<dc:creator>Darb</dc:creator>
				<category><![CDATA[Open Berkurodam]]></category>
		<category><![CDATA[OpenSim]]></category>
		<category><![CDATA[40-regions]]></category>
		<category><![CDATA[fraps]]></category>
		<category><![CDATA[mono 1.9.1]]></category>
		<category><![CDATA[ODE2 x86_64]]></category>
		<category><![CDATA[standalone]]></category>
		<category><![CDATA[ubuntu 8.04 x86_64]]></category>

		<guid isPermaLink="false">http://blog.simgis.com/?p=117</guid>
		<description><![CDATA[I&#8217;ve got the OpenBerkurodam sim running this evening and ran a few test visits to all the regions.  I&#8217;m posting a video that is fairly mundane, unless you care to see what 40 region standalones are like at first.  Bare terrain (all seamless real-world terrain at 1:1.024 scale) that I visit rather gingerly. [...]]]></description>
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		<title>Getting Physical with OpenSim 0.5.7_4952 &#8211; ODE with 40-region Standalone</title>
		<link>http://blog.simgis.com/2008/06/01/getting-physical-with-opensim-057_4952-ode-with-40-region-standalone/</link>
		<comments>http://blog.simgis.com/2008/06/01/getting-physical-with-opensim-057_4952-ode-with-40-region-standalone/#comments</comments>
		<pubDate>Mon, 02 Jun 2008 06:22:15 +0000</pubDate>
		<dc:creator>Darb</dc:creator>
				<category><![CDATA[OpenSim]]></category>
		<category><![CDATA[40-regions]]></category>
		<category><![CDATA[ODE]]></category>
		<category><![CDATA[Open Berkurodam]]></category>
		<category><![CDATA[Open Dynamics Engine]]></category>
		<category><![CDATA[OpeSim]]></category>
		<category><![CDATA[physics engine]]></category>

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		<description><![CDATA[After learning how the terrain sculpties could be handled by Meshmerizer if running a physics engine like Open Dynamics Engine (ODE), I have taken a couple of weeks to proceed slowly, cautiously as I bulk up the demands on the hardware.  After all, my original notion of doing large swaths of real-life terrain on [...]]]></description>
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