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	<title>Darb Dabney&#039;s 3d GIS - OpenSim &#187; Open Dynamics Engine</title>
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	<description>Multi-user Virtual Environments as Geospatial Information Services</description>
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		<title>Finding Limits &#8211; OpenSim 0.5.7_4952 can be crashed</title>
		<link>http://blog.3dg.is/2008/06/02/finding-limits-opensim-057_4952-can-be-crashed/</link>
		<comments>http://blog.3dg.is/2008/06/02/finding-limits-opensim-057_4952-can-be-crashed/#comments</comments>
		<pubDate>Tue, 03 Jun 2008 05:12:36 +0000</pubDate>
		<dc:creator>Darb</dc:creator>
				<category><![CDATA[OpenSim]]></category>
		<category><![CDATA[0.5.7_4952]]></category>
		<category><![CDATA[crash]]></category>
		<category><![CDATA[Open Dynamics Engine]]></category>

		<guid isPermaLink="false">http://blog.simgis.com/?p=94</guid>
		<description><![CDATA[For the Linux SL client on my HP keyboard, (Alt- + Windows- = Alt- ) as the SL client works in Windows. Yesterday evening I added a YouTube embed to a post, and it showed up today with a toxic URL in it. That edit was made from Windows, so tonight I&#8217;m running Ad-Aware full [...]]]></description>
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		<title>Getting Physical with OpenSim 0.5.7_4952 &#8211; ODE with 40-region Standalone</title>
		<link>http://blog.3dg.is/2008/06/01/getting-physical-with-opensim-057_4952-ode-with-40-region-standalone/</link>
		<comments>http://blog.3dg.is/2008/06/01/getting-physical-with-opensim-057_4952-ode-with-40-region-standalone/#comments</comments>
		<pubDate>Mon, 02 Jun 2008 06:22:15 +0000</pubDate>
		<dc:creator>Darb</dc:creator>
				<category><![CDATA[OpenSim]]></category>
		<category><![CDATA[40-regions]]></category>
		<category><![CDATA[ODE]]></category>
		<category><![CDATA[Open Berkurodam]]></category>
		<category><![CDATA[Open Dynamics Engine]]></category>
		<category><![CDATA[OpeSim]]></category>
		<category><![CDATA[physics engine]]></category>

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		<description><![CDATA[After learning how the terrain sculpties could be handled by Meshmerizer if running a physics engine like Open Dynamics Engine (ODE), I have taken a couple of weeks to proceed slowly, cautiously as I bulk up the demands on the hardware. After all, my original notion of doing large swaths of real-life terrain on a [...]]]></description>
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